Photogrammetry
Virtual Augmented Reality Exhibition Project
Photogrammetry
Virtual Augmented Reality Exhibition Project
Photogrammetry is a process used to create three-dimensional objects for virtual space from physical figures.
First, numerous photos are taken of an object from as many different perspectives as possible so that the entire surface is mapped.
After that, the information from the photos is calculated into a virtual 3D object, which is made of a mesh.
These three-dimensional mesh figures can be edited as well as modified and used for a wide variety of virtual applications.
For the Adidas Creative Direction Exhibition 2017, we designed and built a special camera rig together with Kramweisshaar to create 3D models of people. This camera rig consisted of a set-up of ten cameras and lighting units, which could be rotated around the model so that shots could be taken from all sides and angles.
A three-dimensional photo shoot, so to speak.
The cameras were then triggered multiple times while circling the model once. In this way, around 150 photos were taken in a very short time, which provided the basis for the 3D calculation.
For the project with Adidas, an exhibition was designed based on the virtual models created in this way, which could be viewed via augmented reality. With a specially created app, one could walk through the exhibition rooms with an iPad and see the virtual models on the display at various points in the room - as if they were standing there in real life - each dressed in different planned collections. With the help of the app, clothing collections that had previously only existed on the computer could be viewed on models from all perspectives as if they had already been produced.
My task in this project was to design the camera rig, carry out the photo shoots, render the 3D models and edit the textures with the virtual collections.
Of course, photogrammetry can also be used for numerous other applications, for living and static objects, the metaverse, 3D printing and much more.
Munich, 2017
Photogrammetry
Virtual Augmented Reality Exhibition Project
Photogrammetry
Virtual Augmented Reality Exhibition Project
Photogrammetry is a process used to create three-dimensional objects for virtual space from physical figures.
First, numerous photos are taken of an object from as many different perspectives as possible so that the entire surface is mapped.
After that, the information from the photos is calculated into a virtual 3D object, which is made of a mesh.
These three-dimensional mesh figures can be edited as well as modified and used for a wide variety of virtual applications.
For the Adidas Creative Direction Exhibition 2017, we designed and built a special camera rig together with Kramweisshaar to create 3D models of people. This camera rig consisted of a set-up of ten cameras and lighting units, which could be rotated around the model so that shots could be taken from all sides and angles.
A three-dimensional photo shoot, so to speak.
The cameras were then triggered multiple times while circling the model once. In this way, around 150 photos were taken in a very short time, which provided the basis for the 3D calculation.
For the project with Adidas, an exhibition was designed based on the virtual models created in this way, which could be viewed via augmented reality. With a specially created app, one could walk through the exhibition rooms with an iPad and see the virtual models on the display at various points in the room - as if they were standing there in real life - each dressed in different planned collections. With the help of the app, clothing collections that had previously only existed on the computer could be viewed on models from all perspectives as if they had already been produced.
My task in this project was to design the camera rig, carry out the photo shoots, render the 3D models and edit the textures with the virtual collections.
Of course, photogrammetry can also be used for numerous other applications, for living and static objects, the metaverse, 3D printing and much more.
Munich, 2017
info@julian-schulz.com | Studio: Gasteig, c/o FatCat | Kellerstraße 8a | 81667 München | Germany
info@julian-schulz.com | Studio: Gasteig, c/o FatCat | Kellerstraße 8a | 81667 München | Germany